Book 4 · Hero

Maeril

Maeril Greenward — sometimes called the Green Witch of Wyrm’s Crossing — bears a self-chosen name shaped by green life, guarded thresholds, food, wards, sharp humor, and warmth that stays gentle until it needs teeth.

She is a tiefling abjurer, cook, naturalist, and ward-maker whose protection has learned to travel. On the road, her magic becomes weather-sense, fire, shelter, scouting, green craft, and prepared refusal: a way of making danger answerable before it reaches the people she has chosen to keep.

The Witch

Species Abyssal Tiefling
Alignment Chaotic Good
Faith Mielikki
Background Naturalist
Level 7
Class Wizard
School Abjuration

Ability Scores

Ability Score Modifier
Strength 8 -1
Dexterity 14 +2
Constitution 16 +3
Intelligence 17 +3
Wisdom 12 +1
Charisma 8 -1

Saving Throws

Save Bonus
Constitution +6
Intelligence +6
Wisdom +4

Skill Proficiencies

Skill Bonus
Arcana +6
Investigation +6
Nature +9
Survival +4

Tool Proficiencies

Tool Bonus
Cook’s Utensils +4

Feats

Feat Source
Magic Initiate: Druid Background
Resilient: Constitution Level 4

Spells

Level Spell Source
0 Acid Splash Wizard L1
0 Druidcraft Druid Initiate
0 Firebolt Wizard L1
0 Guidance Druid Initiate
0 Mage Hand Wizard L1
0 Mind Sliver Wizard L4
0 Poison Spray Fiendish Legacy
0 Thaumaturgy Fiendish Legacy
1 Alarm Scribed
1 Charm Person Wizard L2
1 Detect Magic Wizard L1
1 Find Familiar Wizard L1
1 Healing Word Druid Initiate
1 Identify Wizard L2
1 Mage Armor Wizard L1
1 Ray of Sickness Fiendish Legacy
1 Shield Wizard L1
1 Sleep Wizard L1
1 Unseen Servant Wizard L1
2 Elminster’s Elusion Abjurer L3
2 Enhance Ability Wizard L4
2 Hold Person Fiendish Legacy
2 Invisibility Wizard L4
2 Knock Wizard L3
2 Misty Step Wizard L3
3 Counterspell Abjurer L5
3 Dispel Magic Wizard L5
3 Fireball Wizard L6
3 Hypnotic Pattern Wizard L5
3 Magic Circle Wizard L6
4 Arcane Eye Wizard L7
4 Banishment Abjurer L7
4 Greater Invisibility Wizard L7