Book 2

Maeril

Portrait: Maeril

Maeril Greenward — sometimes called the Green Witch of Wyrm’s Crossing — bears a self-chosen name shaped by green life, guarded thresholds, food, wards, sharp humor, and warmth that stays gentle until it needs teeth.

She is a tiefling abjurer, cook, naturalist, and ward-maker whose protection has learned to travel. On the road, her magic becomes weather-sense, fire, shelter, scouting, green craft, and prepared refusal: a way of making danger answerable before it reaches the people she has chosen to keep.

The Witch

SpeciesAbyssal Tiefling
AlignmentChaotic Good
FaithMielikki
BackgroundNaturalist
Level6
ClassWizard
SchoolAbjuration

Ability Scores

AbilityScoreModifier
Strength8-1
Dexterity14+2
Constitution16+3
Intelligence17+3
Wisdom12+1
Charisma8-1

Saving Throws

SaveBonus
Constitution+6
Intelligence+6
Wisdom+4

Skill Proficiencies

SkillBonus
Arcana+6
Investigation+6
Nature+9
Survival+4

Tool Proficiencies

ToolBonus
Cook’s Utensils+4

Feats

FeatSource
Magic Initiate: DruidBackground
Resilient: ConstitutionLevel 4

Spells

LevelSpellSource
0Acid SplashWizard L1
0DruidcraftDruid Initiate
0FireboltWizard L1
0GuidanceDruid Initiate
0Mage HandWizard L1
0Mind SliverWizard L4
0Poison SprayFiendish Legacy
0ThaumaturgyFiendish Legacy
1AlarmScribed
1Charm PersonWizard L2
1Detect MagicWizard L1
1Find FamiliarWizard L1
1Healing WordDruid Initiate
1IdentifyWizard L2
1Mage ArmorWizard L1
1Ray of SicknessFiendish Legacy
1ShieldWizard L1
1SleepWizard L1
1Unseen ServantWizard L1
2Elminster’s ElusionAbjurer L3
2Enhance AbilityWizard L4
2Hold PersonFiendish Legacy
2InvisibilityWizard L4
2KnockWizard L3
2Misty StepWizard L3
3CounterspellAbjurer L5
3Dispel MagicWizard L5
3FireballWizard L6
3Hypnotic PatternWizard L5
3Magic CircleWizard L6

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