Book 1 · Hero

Maeril

Maeril Greenward — sometimes called the Green Witch of Wyrm’s Crossing — bears a self-chosen name shaped by green life, guarded thresholds, food, wards, sharp humor, and warmth that stays gentle until it needs teeth.

She is a tiefling abjurer, cook, naturalist, and ward-maker devoted to practical protection. Sharp, practical, funny, dangerous, and deeply alive, she makes shelter practical, danger answerable, and love something prepared in advance.

The Witch

Species Abyssal Tiefling
Alignment Chaotic Good
Faith Mielikki
Background Naturalist
Level 5
Class Wizard
School Abjuration

Ability Scores

Ability Score Modifier
Strength 8 -1
Dexterity 14 +2
Constitution 16 +3
Intelligence 17 +3
Wisdom 12 +1
Charisma 8 -1

Saving Throws

Save Bonus
Constitution +6
Intelligence +6
Wisdom +4

Skill Proficiencies

Skill Bonus
Arcana +6
Investigation +6
Nature +9
Survival +4

Tool Proficiencies

Tool Bonus
Cook’s Utensils +4

Feats

Feat Source
Magic Initiate: Druid Background
Resilient: Constitution Level 4

Spells

Level Spell Source
0 Acid Splash Wizard L1
0 Druidcraft Druid Initiate
0 Firebolt Wizard L1
0 Guidance Druid Initiate
0 Mage Hand Wizard L1
0 Mind Sliver Wizard L4
0 Poison Spray Fiendish Legacy
0 Thaumaturgy Fiendish Legacy
1 Alarm Scribed
1 Charm Person Wizard L2
1 Detect Magic Wizard L1
1 Find Familiar Wizard L1
1 Healing Word Druid Initiate
1 Identify Wizard L2
1 Mage Armor Wizard L1
1 Ray of Sickness Fiendish Legacy
1 Shield Wizard L1
1 Sleep Wizard L1
1 Unseen Servant Wizard L1
2 Elminster’s Elusion Abjurer L3
2 Enhance Ability Wizard L4
2 Hold Person Fiendish Legacy
2 Invisibility Wizard L4
2 Knock Wizard L3
2 Misty Step Wizard L3
3 Counterspell Abjurer L5
3 Dispel Magic Wizard L5
3 Fireball Wizard L5